EDULEARN14 Proceedings · 2014 · 21 citations · 5 references
EducationEducational TechnologyInstructionE-learningInstructional DesignPedagogyExtrinsic MotivationGame-based LearningIntrinsic MotivationMassive Open Online CoursesMotivation In LearningOnline LearningDiscussion Forum DesignGamificationGamification EffectsGamification In LearningGamification In Online LearningGamified LearningGamified Reward SystemsPlayer Motivation
Gamification is a recently trending concept, which aims on raising the extrinsic motivation of users of a software (e.g. in business applications) by introducing game elements (including rewarding mechanisms) in a non-gaming context. Even though learning is known as a task that needs additional motivation from time to time, the concepts of gamification have not yet gained a foothold in the domain of learning platforms in general and massive open online courses in particular. The paper at hand gives an overview on suitable gamification building blocks that are applicable to MOOC platforms and explains, how these learning platforms can benefit from game elements in a number of ways. We do not only tackle the users’ motivation but also try to influence students’ behavior in order to soften demand for computing resource at peak usage times. We also focus on raising the importance of discussion forum components, which are crucial parts of most MOOCs and an important source of information for successful learners. Furthermore, we evaluate our concept at hands of four personae representing different player types with attention to the balance of our rewards.
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Sebastian Deterding · interactions · 2012 · 700 citations
openHPI: Evolution of a MOOC Platform from LMS to SOA
2013 · 36 citations
openHPI - A case-study on the emergence of two learning communities
Franka Grünewald, Elnaz Mazandarani, Christoph Meinel et al. · 2013 · 27 citations