Journal of the Association for Information Systems · 2009 · 79 citations · 10 references
Open access
EducationEducational TechnologyHigher EducationDistance EducationE-learningOnline TeachingDistance LearningImmersive Learning EnvironmentsOnline LearningVirtual ClassroomsVirtual Learning EnvironmentsVirtual WorldsLearning Environment DesignMultiuser Virtual WorldsOnline Social InteractionPresencePresence In Virtual EnvironmentsSecond-life ApplicationsVirtual Environments In InstructionVirtual Reality Learning Environments
Second Life is a three-dimensional (3D) electronic environment where members can socialize, hold virtual meetings, or conduct economic transactions. Utilizing virtual environments like Second Life is believed to provide educators with a new medium for teaching and information dissemination that bypasses the normal boundaries associated with traditional online and face-to-face interactions. This unique platform not only provides educators with traditional online teaching conventions but also allows for simulated social interactions, which are essential to student-teacher relations in the classroom. This paper presents a series of field trials and focuses on one recent case study of the integration of Second Life into an introductory computer course. The benefits, lessons learned and effective practices of integrating the technology are provided. The case study findings are supplemented with results from student surveys. The study found that the integration of Second Life activities improved students’ learning experience. Furthermore, students participated in the Second Life activities in the case study showed higher learning motivation and better performance. Limitations of this study and future research directions are also provided.
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The Scientific Research Potential of Virtual Worlds
William Sims Bainbridge · Science · 2007 · 937 citations
History of motivational research in education.
Bernard Weiner · Journal of Educational Psychology · 1990 · 678 citations
Transforming student learning with classroom communication systems
Ian D. Beatty · ArXiv.org · 2005 · 256 citations · Full text
Education, Curriculum, Teaching +13
USER ACCEPTANCE OF VIRTUAL WORLDS
Marc Fetscherin, Christoph Lattemann · 2008 · 169 citations
Social Sciences, Information Systems, Information Technology +11