Path Space Sampling

Path Space Sampling is a method in computer graphics that generates light transport paths by sampling sequences of scattering events according to their contribution to the final image, distinguishing itself from other rendering techniques through its explicit formulation in the space of complete light paths.

37

Publications

1.8K

Citations

113

Authors

58

Institutions

Publications per year

2017–2026

14

Authors

113

  1. JH
    Johannes Hanika

    Karlsruhe Institute of Technology, Germany

    5 publications · 159 citations

    5

    h-index

  2. CD
    Carsten Dachsbacher

    Karlsruhe Institute of Technology, Germany

    5 publications · 159 citations

    5

    h-index

  3. CD
    Christoph Dellago

    University of Vienna, Austria

    3 publications · 130 citations

    3

    h-index

  4. TH
    Toshiya Hachisuka

    The University of Tokyo, Japan

    3 publications · 187 citations

    3

    h-index

  5. DM
    Daniel M. Zuckerman

    University of Pittsburgh, United States

    2 publications · 253 citations

    2

    h-index

1–5 of 113

Venues

  1. ACM Transactions on Graphics

    TOG · 12 publications · 561 citations

    11

    h-index

  2. The Journal of Chemical Physics

    3 publications · 268 citations

    3

    h-index

  3. Computer Graphics Forum

    2 publications · 22 citations

    2

    h-index

  4. The European Physical Journal Special Topics

    EPJST · 2 publications · 108 citations

    2

    h-index

  5. Living Journal of Computational Molecular Science

    LiveCoMS · 1 publications · 11 citations

    1

    h-index

1–5