Gamepad Input

Gamepad Input is an input modality that enables user interaction with digital systems through a handheld controller with buttons, triggers, and analog sticks, distinguished by its design for tactile, real-time control in gaming and interactive applications.

13

Publications

416

Citations

40

Authors

14

Institutions

Publications per year

2017–2026

5

Authors

40

  1. JZ
    Jingbo Zhao

    York University, Canada

    2 publications · 41 citations

    2

    h-index

  2. IS
    I. Scott MacKenzie

    York University, Canada

    2 publications · 48 citations

    2

    h-index

  3. RJ
    Robert J. Teather

    York University, Canada

    2 publications · 45 citations

    2

    h-index

  4. RA
    Ruize An

    China Agricultural University, China

    1 publications · 20 citations

    1

    h-index

  5. AD
    Andrew D. Wilson

    Microsoft (United States), United States

    1 publications · 54 citations

    1

    h-index

1–5 of 40

Venues

  1. Virtual Reality

    1 publications · 21 citations

    1

    h-index

  2. Interacting with Computers

    1 publications · 43 citations

    1

    h-index

  3. The Cartographic Journal

    1 publications · 13 citations

    1

    h-index

  4. Graphics Interface

    Conference · 1 publications · 36 citations

    1

    h-index

  5. Entertainment Computing

    1 publications · 12 citations

    1

    h-index

1–5