Gamepad Input
Gamepad Input is an input modality that enables user interaction with digital systems through a handheld controller with buttons, triggers, and analog sticks, distinguished by its design for tactile, real-time control in gaming and interactive applications.
13
Publications
416
Citations
40
Authors
14
Institutions
Publications per year
2017–2026
5
Parents
13
J. F. Sykes, Simon Brown · 2003 · 124 citations
A Fitts' Law Evaluation of Video Game Controllers
Adrian Ramcharitar, Robert J. Teather · 2017 · 33 citations
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14

York University
Toronto, Canada
3 h-index
5 publications
126 citations

Carleton University
Ottawa, Canada
2 h-index
3 publications
78 citations
China Agricultural University
Beijing, China
2 h-index
5 publications
101 citations

University of Oslo
Oslo, Norway
1 h-index
1 publications
43 citations
Sony Computer Science Laboratories
Tokyo, Japan
1 h-index
1 publications
14 citations
OsloMet – Oslo Metropolitan University
Oslo, Norway
1 h-index
1 publications
43 citations

Universidade da Madeira
Funchal, Portugal
1 h-index
7 publications
70 citations
Microsoft (United States)
Redmond, United States
1 h-index
2 publications
108 citations
1–8 of 14
1 publications · 21 citations
1
h-index
1 publications · 43 citations
1
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1 publications · 13 citations
1
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Conference · 1 publications · 36 citations
1
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1 publications · 12 citations
1
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