Concepedia

Publication | Closed Access

Affective gaming

122

Citations

0

References

2003

Year

J. F. Sykes, Simon Brown

Unknown Venue

Abstract

In search of suitable methods for measuring the affective state of video-game players, this study investigates the hypothesis that the player's state of arousal will correspond with the pressure used to depress buttons on a gamepad. A video game was created that would detect the force of each button press during play. It was found that as the difficulty level of the game increased, players would hit the gamepad buttons significantly harder.