Avatar Locomotion

Avatar Locomotion is a computational framework within locomotion design that enables the synthesis and control of virtual character movement by mapping real-time user input or behavioral intent to biomechanically plausible motion patterns in embodied digital avatars.

25

Publications

925

Citations

108

Authors

44

Institutions

Publications per year

2017–2026

12

Variants

Virtual Character Locomotion

Authors

108

  1. BJ
    Betty J. Mohler

    Max Planck Institute for Biological Cybernetics, Germany

    2 publications · 86 citations

    2

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  2. SD
    S de la Rosa

    Max Planck Institute for Biological Cybernetics, Germany

    2 publications · 86 citations

    2

    h-index

  3. AL
    Anatole Lécuyer

    Institut national de recherche en sciences et technologies du numérique, France

    2 publications · 40 citations

    2

    h-index

  4. PH
    Perttu Hämäläinen

    Aalto University, Finland

    2 publications · 69 citations

    2

    h-index

  5. NI
    Norman I. Badler

    University of Pennsylvania, United States

    2 publications · 41 citations

    2

    h-index

1–5 of 108

Venues

  1. IEEE Transactions on Visualization and Computer Graphics

    TVCG · 3 publications · 59 citations

    3

    h-index

  2. Computers & Graphics

    1 publications · 80 citations

    1

    h-index

  3. International Journal of Virtual Reality

    IJVR · 1 publications · 11 citations

    1

    h-index

  4. 1

    h-index

  5. 1

    h-index

1–5