Avatar Locomotion
Avatar Locomotion is a computational framework within locomotion design that enables the synthesis and control of virtual character movement by mapping real-time user input or behavioral intent to biomechanically plausible motion patterns in embodied digital avatars.
25
Publications
925
Citations
108
Authors
44
Institutions
Publications per year
2017–2026
12
Variants
Virtual Character Locomotion
Parents
25
LLCM-WIP: Low-Latency, Continuous-Motion Walking-in-Place
Jeff Feasel, Mary C. Whitton, Jeremy Wendt · 2008 · 150 citations
Parastoo Abtahi, Mar González-Franco, Eyal Ofek et al. · 2019 · 83 citations
1–5 of 25
108
Max Planck Institute for Biological Cybernetics, Germany
2 publications · 86 citations
2
h-index
2
h-index
Institut national de recherche en sciences et technologies du numérique, France
2 publications · 40 citations
2
h-index
2
h-index
2
h-index
1–5 of 108
44
University of Pennsylvania
Philadelphia, United States
2 h-index
9 publications
172 citations
Max Planck Institute for Biological Cybernetics
Tübingen, Germany
2 h-index
8 publications
344 citations
Aalto University
Espoo, Finland
2 h-index
8 publications
276 citations
University of North Carolina at Chapel Hill
Chapel Hill, United States
2 h-index
5 publications
488 citations
University College London
London, United Kingdom
1 h-index
1 publications
83 citations

Sapienza University of Rome
Rome, Italy
1 h-index
1 publications
60 citations
Northeastern University
Boston, United States
1 h-index
10 publications
170 citations
Max Planck Society
Munich, Germany
1 h-index
5 publications
55 citations
1–8 of 44
TVCG · 3 publications · 59 citations
3
h-index
1 publications · 80 citations
1
h-index
IJVR · 1 publications · 11 citations
1
h-index
Conference · 1 publications · 17 citations
1
h-index
1 publications · 17 citations
1
h-index
1–5