Audio Cueing

Audio Cueing is a game audio design technique that systematically aligns specific sound events with gameplay actions or environmental triggers to enhance player feedback, immersion, and situational awareness through precise temporal and contextual synchronization.

41

Publications

1.2K

Citations

171

Authors

64

Institutions

Publications per year

2017–2026

5

Authors

171

  1. CB
    Charles B. Owen

    Michigan State University, United States

    2 publications · 142 citations

    2

    h-index

  2. FB
    Frank Biocca

    Michigan State University, United States

    2 publications · 142 citations

    2

    h-index

  3. AT
    Arthur Tang

    Chinese University of Hong Kong, Hong Kong SAR China

    2 publications · 142 citations

    2

    h-index

  4. TP
    Taiwoo Park

    Korea Advanced Institute of Science and Technology, South Korea

    1 publications · 23 citations

    1

    h-index

  5. JL
    Jeffrey L. Cowgill

    Wright-Patterson Air Force Base, United States

    1 publications · 24 citations

    1

    h-index

1–5 of 171

Venues

  1. PLoS ONE

    3 publications · 44 citations

    3

    h-index

  2. Journal of Speech Language and Hearing Research

    JSLHR · 1 publications · 40 citations

    2

    h-index

  3. Journal of Social Work in Long-Term Care

    1 publications · 11 citations

    1

    h-index

  4. 1

    h-index

  5. SMARTech Repository (Georgia Institute of Technology)

    Repository · 1 publications · 16 citations

    1

    h-index

1–5