1994 · 79 citations · 0 references
ArchitectureComputational Engineering3D ModelingComputer GraphicsRendering3D RenderingImage SynthesisMaterial RepresentationMonte Carlo SimulationPhysically Based RenderingReflectance ModelingBidirectional Reflectance Distribution Function ModelingBrdf ModelingImportance SamplingPhong Reflection ModelPhysical PropertiesPhysically Based Reflectance ModelsReflectanceSampling Schemes
This text discusses a few aspects of reflectance models in physically based rendering: ffl The first section presents the definition of the bidirectional reflection distribution function (brdf) of a surface and its physical properties. ffl On a more practical level, the next section discusses models to represent brdfs and their desired properties in general for Monte Carlo algorithms. ffl The third section goes into details about a specific reflectance model, the modified Phong brdf, with its definition, its properties and its use. We show how this model can be correctly integrated in importance sampling schemes for physically based Monte Carlo rendering algorithms. ffl The fourth section is devoted to alternative parameter spaces in which reflectance models can be sampled, either deterministically or stochastically. ffl The last section discusses an important implementational issue, more specifically the problem of verifying the implementation of a reflectance model. Keywords : ...