Publication | Closed Access
NeRFMeshing: Distilling Neural Radiance Fields into Geometrically-Accurate 3D Meshes
45
Citations
17
References
2024
Year
Unknown Venue
Geometric ModelingRealistic RenderingGeometrically-accurate 3DMachine VisionView SynthesisEngineeringDifferentiable RenderingNatural SciencesExtended RealityNeural Radiance FieldsImage RenderingComputer-aided DesignComputer Science3D ReconstructionComputational GeometryReal-time Computer GraphicVolume RenderingComputer Vision
Neural Radiance Fields enable high‑fidelity novel view synthesis by modeling radiance at every 3D point, yet converting them into accurate meshes—needed for real‑time rendering and physics simulations—remains an open challenge. We propose a compact, flexible architecture that facilitates 3D surface reconstruction from any NeRF‑driven approach. After training a NeRF, we distill its volumetric representation into a Signed Surface Approximation Network, from which a mesh and appearance can be extracted. The resulting mesh is physically accurate and supports real‑time rendering across a range of devices.
With the introduction of Neural Radiance Fields (NeRFs), novel view synthesis has recently made a big leap forward. At the core, NeRF proposes that each 3D point can emit radiance, allowing to conduct view synthesis using differentiable volumetric rendering. While neural radiance fields can accurately represent 3D scenes for computing the image rendering, 3D meshes are still the main scene representation supported by most computer graphics and simulation pipelines, enabling tasks such as real time rendering and physics-based simulations. Obtaining 3D meshes from neural radiance fields still remains an open challenge since NeRFs are optimized for view synthesis, not enforcing an accurate underlying geometry on the radiance field. We thus propose a novel compact and flexible architecture that enables easy 3D surface reconstruction from any NeRF-driven approach. Upon having trained the radiance field, we distill the volumetric 3D representation into a Signed Surface Approximation Network, allowing easy extraction of the 3D mesh and appearance. Our final 3D mesh is physically accurate and can be rendered in real time on an array of devices.
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