Scientific Reports · 2024 · 23 citations · 29 references
EducationMicrobiologyScience EducationBacteriologyBiology EducationVirtual Reality In EducationImmersive Learning EnvironmentsMicrobiology InstructionVirtual LaboratoriesVirtual Learning EnvironmentsVirtual RealityVirtual Reality In MedicineBiochemical Identification TestsClinical Skills DevelopmentClinical Skills TrainingInteractive Laboratory SimulationsLaboratory Skills DevelopmentLaboratory Skills TrainingVirtual Laboratory EnvironmentsVirtual Laboratory Pedagogy
Virtual Reality (VR) laboratories are a new pedagogical approach to support psychomotor skills development in undergraduate programmes to achieve practical competency. VR laboratories are successfully used to carry out virtual experiments in science courses and for clinical skills training in professional courses. This paper describes the development and evaluation of a VR-based microbiology laboratory on Head-Mounted Display (HMD) for undergraduate students. Student and faculty perceptions and expectations were collected to incorporate into the laboratory design. An interactive 3-dimensional VR laboratory with a 360° view was developed simulating our physical laboratory setup. The laboratory environment was created using Unity with the (created) necessary assets and 3D models. The virtual laboratory was designed to replicate the physical laboratory environment as suggested by the students and faculty. In this VR laboratory, six microbiology experiments on Gram staining, bacterial streaking, bacterial motility, catalase test, oxidase test and biochemical tests were placed on the virtual platform. First-year biomedical science students were recruited to evaluate the VR laboratory. Students' perception of the virtual laboratory was positive and encouraging. About 70% of the students expressed they felt safe using the VR laboratory and that it was engaging. They felt that the VR laboratory provided an immersive learning experience. They appreciated that they could repeat each experiment multiple times without worrying about mistakes or mishaps. They could personalise their learning by concentrating on the specific experiments. Our in-house VR-based microbiology laboratory was later extended to other health professions programmes teaching microbiology.
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Using thematic analysis in psychology
Virginia Braun, Victoria Clarke · Qualitative Research in Psychology · 2006 · 183.3K citations · Full text
Social Sciences, Psychology, Communication Research Methods +10
Paul Milgram, Haruo Takemura, Akira Utsumi et al. · Proceedings of SPIE, the International Society for Optical Engineering/Proceedings of SPIE · 1995 · 2.3K citations
Immersive Interfaces for Engagement and Learning
Chris Dede · Science · 2009 · 1.6K citations
Scaffolding student learning: Instructional approaches and issues.
Kathleen Hogan, Michael Pressley · 1997 · 488 citations
Education, Instruction, Teaching +14