Journal of Experimental Criminology · 2024 · 11 citations · 75 references
Social SciencesCriminologyPsychologyCrimeForensic PsychologyPsychophysiologyAffective Decision MakingEmotion RecognitionImmersive EnvironmentsImmersive MediaVirtual RealityVirtual WorldsAffectEmotionsImmersive Video EnvironmentsLaboratory InvestigationsScenariosSexual Arousal AssessmentVirtual Test Environments
Abstract Objectives This study investigates the effectiveness of immersive 360° video technology in evoking and manipulating two emotions, anger, and sexual arousal, relevant to criminal decision-making. Additionally, we provide a focused review of emotions in decision-making research in criminology, offering a comprehensive foundation for our study. Methods We conducted immersive 360° video experiments emulating real-world situations ( n = 101). We measured self-reported emotions before and after exposure to the virtual scenarios, considering both between- and within-person effects. Results The scenarios effectively elicited the criminogenic emotions in the controlled virtual environments. Conclusions Immersive technologies, such as 360° video and virtual reality, can serve as a bridge between laboratory-based investigations and real-world criminogenic situations, offering an ecologically effective tool for exploring the intricate relationship between state affect and decision-making processes.
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George Loewenstein, Elke U. Weber, Christopher K. Hsee · Psychological Bulletin · 2001 · 5.7K citations
FOUNDATION FOR A GENERAL STRAIN THEORY OF CRIME AND DELINQUENCY*
Robert Agnew · Criminology · 1992 · 4.9K citations
Jennifer S. Lerner, Dacher Keltner · Journal of Personality and Social Psychology · 2001 · 3.1K citations