Concepedia
JMIR Serious Games · 2023 · 19 citations · 18 references
Open access
The findings provide preliminary evidence of the benefits that VR-based games can bring to the training of adolescents with ASD and, potentially, other neurodevelopmental disorders.
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TARGET ARTICLE: Immersive Virtual Environment Technology as a Methodological Tool for Social Psychology
Jim Blascovich, Jack M. Loomis, Andrew C. Beall et al. · Psychological Inquiry · 2002 · 1.2K citations
Immersive Media, Engineering, Social Psychology +20
Virtual Reality Social Cognition Training for Young Adults with High-Functioning Autism
Michelle R. Kandalaft, Nyaz Didehbani, Daniel C. Krawczyk et al. · Journal of Autism and Developmental Disorders · 2012 · 671 citations · Full text
Virtual Reality Social Cognition Training for children with high functioning autism
Nyaz Didehbani, Tandra T. Allen, Michelle R. Kandalaft et al. · Computers in Human Behavior · 2016 · 467 citations · Full text
Education, Neurodiversity (Disability Studies), Social Sciences +17
State-of-the-art of virtual reality technologies for children on the autism spectrum
Sarah Parsons, Sue Cobb · European Journal of Special Needs Education · 2011 · 368 citations
Engineering, Mixed Reality, Education +19
Using Virtual Environments for Teaching Social Understanding to 6 Adolescents with Autistic Spectrum Disorders
Peter Mitchell, Sarah Parsons, Anne Leonard · Journal of Autism and Developmental Disorders · 2006 · 345 citations
Social Communication Disorder, Social Skill Training, Virtual Environments +11