2023 · 27 citations · 45 references
Social SciencesCommunicationPsychologyDisabilityPhysical DisabilitiesUser Experience DesignAvatar DesignDisability RepresentationVirtual Environment DesignVirtual RealityVirtual Reality Experience DesignVirtual WorldsAvatar-based Self-disclosureAvatar-mediated CollaborationAvatar-mediated InteractionDisability Self-representationHuman-avatar InteractionSocial Virtual RealityVirtual Avatars
People with disabilities (PWD) have shown a growing presence in the emerging social virtual reality (VR). To support disability representation, some social VR platforms start to involve disability features in avatar design. However, it is unclear how disability disclosure via avatars (and the way to present it) would affect PWD’s social experiences and interaction dynamics with others. To fill this gap, we conducted a diary study with 10 PWD who freely explored VRChat—a popular commercial social VR platform—for two weeks, comparing their experiences between using regular avatars and avatars with disability signifiers (i.e., avatar features that indicate the user’s disability in real life). We found that PWD preferred using avatars with disability signifiers and wanted to further enhance their aesthetics and interactivity. However, such avatars also caused embodied, explicit harassment targeting PWD. We revealed the unique factors that led to such harassment and derived design implications and protection mechanisms to inspire more safe and inclusive social VR.
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Nicolas Ducheneaut, Ming‐Hui Wen, Nicholas Yee et al. · 2009 · 440 citations
Eric Emerson, Nicola Fortune, Gwynnyth Llewellyn et al. · Disability and health journal · 2020 · 379 citations · Full text
Guo Freeman, Divine Maloney · Proceedings of the ACM on Human-Computer Interaction · 2021 · 307 citations