Concepedia

TLDR

Automatic 3D body gesture synthesis from speech is a challenging task due to its stochastic nature and the scarcity of large cross‑modal datasets, yet it has attracted interest for remote communication, gaming, and the Metaverse. The paper proposes a transformer‑based framework for automatic 3D body gesture synthesis from speech. The framework employs a variational transformer with mode‑positional embeddings and an intra‑modal pre‑training scheme to model the stochastic mapping between speech and 3D gestures, trained on the Trinity and Talking With Hands datasets. The system outperforms state‑of‑the‑art methods, generating more realistic, appropriate, and diverse body gestures.

Abstract

Automatic gesture synthesis from speech is a topic that has attracted researchers for applications in remote communication, video games and Metaverse. Learning the mapping between speech and 3D full-body gestures is difficult due to the stochastic nature of the problem and the lack of a rich cross-modal dataset that is needed for training. In this paper, we propose a novel transformer-based framework for automatic 3D body gesture synthesis from speech. To learn the stochastic nature of the body gesture during speech, we propose a variational transformer to effectively model a probabilistic distribution over gestures, which can produce diverse gestures during inference. Furthermore, we introduce a mode positional embedding layer to capture the different motion speeds in different speaking modes. To cope with the scarcity of data, we design an intra-modal pre-training scheme that can learn the complex mapping between the speech and the 3D gesture from a limited amount of data. Our system is trained with either the Trinity speech-gesture dataset or the Talking With Hands 16.2M dataset. The results show that our system can produce more realistic, appropriate, and diverse body gestures compared to existing state-of-the-art approaches.

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