Sport in Society · 2023 · 10 citations · 29 references
Social SciencesStrategic ManagementDigital Culture StudiesPlatform StrategySport PsychologyGaming CultureVideo Game CultureVideo Game StudiesAttributesCompetitive Self-improvementDescriptive Thematic AnalysisGameplay ExperienceInductive Thematic AnalysisSport Consumption
Esports has emerged as an important topic in sport management literature. However, the majority of scholarly publications have examined esports in a confirmatory manner by replicating the concepts and constructs from traditional sport consumer behaviour. The purpose of this study was to explore the unique attributes of esports experiences through an exploratory investigation of esports gamers’ lived experiences in comparison to traditional sport. Based on an inductive thematic analysis using qualitative interviews (N = 14), the findings revealed five overarching themes that emerged as distinct aspects of esports experiences: accessibility, hyperconnectivity, objective fairness, imitation and self-improvement. Whereas there were similarities with traditional sport, esports is distinctive in its technological-based nature that enables high accessibility, hyperconnectivity and exclusive self-improvement experiences and processes through omnichannel platforms. Our study responds to calls for a contextual understanding of the distinguished characteristics of esports experiences, providing implications for future research and strategic esports management.
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Using thematic analysis in psychology
Virginia Braun, Victoria Clarke · Qualitative Research in Psychology · 2006 · 183.3K citations · Full text
Social Sciences, Psychology, Communication Research Methods +10
Mandy M. Archibald, Rachel C. Ambagtsheer, Mavourneen Casey et al. · International Journal of Qualitative Methods · 2019 · 2.1K citations · Full text
Social Sciences, Communication, Communication Research Methods +16
What is eSports and why do people watch it?
Juho Hamari, Max Sjöblom · Internet Research · 2017 · 950 citations