2023 · 12 citations · 24 references
ArtsCommunicationVisualizationImmersive VisualizationInteractive MediaVisual CommunicationImmersive EnvironmentsImmersive Information VisualizationImmersive MediaMedia AccessibilityGameplay ExperienceImmersive Video EnvironmentsImmersive ViewingPlayer ImmersionRadio BroadcastsSpatialized AudioSpatialized ListeningSports Broadcasting
Blind and low-vision (BLV) people watch sports through radio broadcasts that offer a play-by-play description of the game. However, recent trends show a decline in the availability and quality of radio broadcasts due to the rise of video streaming platforms on the internet and the cost of hiring professional announcers. As a result, sports broadcasts have now become even more inaccessible to BLV people. In this work, we present Immersive A/V, a technique for making sports broadcasts —in our case, tennis broadcasts— accessible and immersive to BLV viewers by automatically extracting gameplay information and conveying it through an added layer of spatialized audio cues. Immersive A/V conveys players’ positions and actions as detected by computer vision-based video analysis, allowing BLV viewers to visualize the action. We designed Immersive A/V based on results from a formative study with BLV participants. We conclude by outlining our plans for evaluating Immersive A/V and the future implications of this research.
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Fully convolutional networks for semantic segmentation
Jonathan Long, Evan Shelhamer, Trevor Darrell · 2015 · 36.9K citations
The critical incident technique.
John C. Flanagan · Psychological Bulletin · 1954 · 7.7K citations
Hiroo Iwata, Hiroaki Yano, Fumitaka Nakaizumi et al. · 2001 · 326 citations
Computing, Visualization, Actuators +16
Rich Representations of Visual Content for Screen Reader Users
Meredith Ringel Morris, Jazette Johnson, Cynthia L. Bennett et al. · 2018 · 148 citations
Computing, Design, Visualization +16