2022 · 12 citations · 12 references
ArtsVisualizationInteraction DesignInteractive MediaUser Experience DesignAugmented RealityImmersive EnvironmentsImmersive MediaMixed RealityVirtual RealityAugmented Reality GamingGameplay ExperienceMixed Reality EnvironmentsMixed Reality GamingMixed Reality InteractionMultiplayer GamesPresenceUser Study Evaluation
Despite the surge in commercially available multiplayer mixed reality (XR) devices and applications, few studies have focused on the player experience during co-located, multiplayer gameplay in XR environments. To address this gap, we designed and developed Escape from Kyle-Earth, a co-located, multiplayer XR game that can be played in both AR and VR using a head-mounted display. We then conducted a user study with 26 participants, in which each participant played both versions of the game. Our results indicate that VR evoked a stronger sense of presence while its AR counterpart increased co-presence between players. However, there was no significant difference in game enjoyment between the two platforms. Our work contributes to the burgeoning literature on co-located immersive gaming.
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Paul Milgram, Haruo Takemura, Akira Utsumi et al. · Proceedings of SPIE, the International Society for Optical Engineering/Proceedings of SPIE · 1995 · 2.3K citations
Mel Slater, Anthony Steed · PRESENCE Virtual and Augmented Reality · 2000 · 676 citations
Flow and immersion in first-person shooters
Lennart E. Nacke, Craig A. Lindley · 2008 · 322 citations · Full text