2022 2nd International Conference on Advance Computing and Innovative Technologies in Engineering (ICACITE) · 2022 · 16 citations · 79 references
ComputingVisualizationHuman-computer InteractionMixed MediaUser Experience DesignAugmented RealityMixed RealityVirtual RealityKnowledge Gaps
With tremendous research, innovation in human computer interaction, infographics and greater accessibility of visualization technologies i.e., augmented reality; virtual reality and mixed reality is to find new possibilities for its applications. The ability to transform the user's perception and interaction with his environment has increased his popularity of use in all spheres of life. This study analyses the literature on augmented reality, virtual reality and mixed reality applications in order to find the research gaps in these fields. This review study has taken 103 papers of 2010-2021 into account from SCOPUS, SCI and IEEE databases. The results of the analysis can provide some useful insights regarding potential and use of augmented reality, virtual reality and mixed reality in the different areas of application.
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Ronald Azuma · PRESENCE Virtual and Augmented Reality · 1997 · 9.7K citations
Architecture, Design, 3D Modeling +11
Current status, opportunities and challenges of augmented reality in education
Hsin‐Kai Wu, Silvia Wen‐Yu Lee, Hsin‐Yi Chang et al. · Computers & Education · 2012 · 2.5K citations
Augmented reality technologies, systems and applications
Julie Carmigniani, Borko Furht, Marco Anisetti et al. · Multimedia Tools and Applications · 2010 · 1.5K citations
Computing, Mechatronics Engineering, Assistive Technology +11
Augmented Reality in Education and Training
Kangdon Lee · TechTrends · 2012 · 1.1K citations