2022 10th International Conference on Emerging Trends in Engineering and Technology - Signal and Information Processing (ICETET-SIP-22) · 2022 · 14 citations · 10 references
EducationEducational TechnologyDistance EducationE-learningVirtual Reality In EducationCollaborative Virtual EnvironmentsOnline CollaborationOnline LearningVirtual Learning EnvironmentsVirtual RealityVirtual TeamworkCollaborative TechnologiesInteractive Meeting EnvironmentsMedical TrainingNetworkingOnline Group CollaborationTrainingUse CasesVirtual Meetings
This paper elucidates an approach to develop an online 3D meeting application on the concept of the metaverse. In spite of many existing online meeting platforms, this application will open the world to a new digital era, based on virtual reality and web3.0. Holographic based approach to education will not only ensure intuitive learning but will also bridge the gap of remote monitoring, generally not found in existing 2D meeting platforms. This application will be a multiplayer networking platform for students and teachers to collaborate. Not only in the education sector, it has use cases in medical training, military meetings, corporate affairs, and sports events. It will provide features of hosting meetings, conducting talks, white-boarding, and multi-player projectors.
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Paul Milgram, Haruo Takemura, Akira Utsumi et al. · Proceedings of SPIE, the International Society for Optical Engineering/Proceedings of SPIE · 1995 · 2.3K citations
A new method of virtual reality based on Unity3D
Sa Wang, Zhengli Mao, Changhai Zeng et al. · 2010 · 147 citations
Computing, Geography, Geoinformatics +17