Designing Interactive Systems Conference · 2022 · 20 citations · 25 references
ArtsComputer ScienceEducational TechnologyCostume DesignHuman-centered DesignTextile DesignDesign ResearchEmbodied InteractionExperience DesignParticipatory CultureParticipatory DesignSocial ComputingDesign SkillsDigital Learning For GirlsInformal Digital LearningInformal Learning EnvironmentsLive Action Role-playLive-action Role-playing StorytellingRole-play LearningUnderrepresented Populations
This paper presents a case study of designing and running a Larp (live action role play)-based summer camp in which middle school-age girls create social wearables, toward building computational and design skills, interest, and self-efficacy. Our design draws upon prior evidence that edu-larps can address the identity gap for underrepresented groups in STEM. The focus on creation of social wearables built using E-textiles builds on existing larp practices that use costuming as a method for establishing identity as well as for providing a platform campers can use to enhance their dramatic spectacles. Our findings will be of interest to those working in the areas of informal learning of computation through Arduino and another small device programming, as well as those interested in the intersection of larp and technology design practices, and edu-larp.
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Using thematic analysis in psychology
Virginia Braun, Victoria Clarke · Qualitative Research in Psychology · 2006 · 183.3K citations · Full text
Social Sciences, Psychology, Communication Research Methods +10
The Scratch Programming Language and Environment
John Maloney, Mitchel Resnick, Natalie Rusk et al. · ACM Transactions on Computing Education · 2010 · 1.4K citations
What should we expect from research through design?
William Gaver · 2012 · 1.1K citations
Arts, Design, Design Theory +9