ACM SIGGRAPH Computer Graphics · 1984 · 470 citations · 5 references
ArchitectureComputational EngineeringDigital RenderingOpticsRenderingGlobal IlluminationLighting ModelsLighting SimulationPhysically Based RenderingReflectance ModelingComputer Graphics RenderingDiffuse Light EffectsDiffuse SourcesGlobal Illumination ModelsIllumination EffectsPhysically Based Reflectance ModelsSimulated EnvironmentsSurface Reflections
A method is described which models the interaction of light between diffusely reflecting surfaces. Current light reflection models used in computer graphics do not account for the object-to-object reflection between diffuse surfaces, and thus incorrectly compute the global illumination effects. The new procedure, based on methods used in thermal engineering, includes the effects of diffuse light sources of finite area, as well as the “color-bleeding” effects which are caused by the diffuse reflections. A simple environment is used to illustrate these simulated effects and is presented with photographs of a physical model. The procedure is applicable to environments composed of ideal diffuse reflectors and can account for direct illumination from a variety of light sources. The resultant surface intensities are independent of observer position, and thus environments can be preprocessed for dynamic sequences.
5
An improved illumination model for shaded display
Turner Whitted · Communications of the ACM · 1980 · 1.8K citations · Full text
Models of light reflection for computer synthesized pictures
J.F. Blinn · 1977 · 966 citations
A generalized graphic preprocessor for two-dimensional finite element analysis
Robert B. Haber, Mark S. Shephard, John F. Abel et al. · 1978 · 12 citations · Full text