Publication | Open Access
What makes a good game? Using reviews to inform design
33
Citations
5
References
2009
Year
Online GamingGame TheoryGood GameConsumer ResearchCommunicationBehavioral Game TheoryGrounded Theoretical AnalysisCustomer ReviewExperimental EconomicsQuality ReviewMechanism DesignGame DesignBehavioral SciencesOnline GamesDesignUser ExperienceGame AnalyticsGame StudySocial InteractionGamesMarketingBehavioral EconomicsPerformance StudiesInteractive MarketingSoftware ReviewBusinessDesign ThinkingArts
The characteristics that identify a good game are hard to define and reproduce, as demonstrated by the catalogues of both successes and failures from most games companies. We have started to address this by undertaking a grounded theoretical analysis of reviews garnered from games, both good and bad, to distil from these common features that characterize good and bad games. We have identified that a good game is cohesive, varied, has good user interaction and offers some form of social interaction. The most important factor to avoid is a bad pricing. Successfully achieving some of these good factors will also outweigh problems in other areas.
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