Publication | Closed Access
A simple and flexible volume rendering framework for graphics-hardware-based raycasting
121
Citations
15
References
2005
Year
Realistic RenderingEngineeringComputer Graphic TechniqueSingle Pass VolumeFlexible FrameworkComputer-aided DesignFlexible VolumeDifferentiable RenderingComputational ImagingInteractive Computer GraphicComputational GeometryReal-time Computer GraphicGeometric ModelingGpu-based VolumeMedical ImagingExpressive RenderingComputer EngineeringVolume RenderingNatural Sciences
In this work we present a flexible framework for GPU-based volume rendering. The framework is based on a single pass volume raycasting approach and is easily extensible in terms of new shader functionality. We demonstrate the flexibility of our system by means of a number of high-quality standard and nonstandard volume rendering techniques. Our implementation shows a promising performance in a number of benchmarks while producing images of higher accuracy than obtained by standard pre-integrated slice-based volume rendering.
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