2007 · 124 citations · 14 references
EngineeringComputer ScienceMathematicsDynamical SystemsProbability TheoryStochastic ProcessesMarkov ChainsMarkov ProcessesNetwork DynamicsNetwork TheorySimulation MethodsStochastic NetworksFinite Markov ChainsFinite-state Markov ChainsMean Field AnalysisMean-field ModelsMean-field TheoryOccupancy Measure FormulationReputation SystemsSimulation Of Multi-state Processes
We consider a model for interacting objects, where the evolution of each object is given by a finite state Markov chain, whose transition matrix depends on the present and the past of the distribution of states of all objects. This is a general model of wide applicability; we mention as examples: TCP connections, HTTP flows, robot swarms, reputation systems. We show that when the number of objects is large, the occupancy measure of the system converges to a deterministic dynamical system (the "mean field") with dimension the number of states of an individual object. We also prove a fast simulation result, which allows to simulate the evolution of a few particular objects imbedded in a large system. We illustrate how this can be used to model the determination of reputation in large populations, with various liar strategies.
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Performance analysis of the CONFIDANT protocol
Sonja Buchegger, Jean‐Yves Le Boudec · 2002 · 1.5K citations · Full text
Deterministic Approximation of Stochastic Evolution in Games
Michel Benaı̈m, Jörgen W. Weibull · Econometrica · 2003 · 306 citations