The Visual Computer · 2022 · 11 citations · 25 references
ComputingVisualizationGraspingMotor ControlVisual PerceptionCollision DetectionManipulation PerceptionObject ManipulationVirtual RealityHand Movement ControlHand Performance AssessmentMovement AccuracyProjector SystemsVisual Cue UseVisual FeedbackVisual Feedback SystemsVisually Guided Reaching
Abstract Accurate and informative hand-object collision feedback is of vital importance for hand manipulation in virtual reality (VR). However, to our best knowledge, the hand movement performance in fully-occluded and confined VR spaces under visual collision feedback is still under investigation. In this paper, we firstly studied the effects of several popular visual feedback of hand-object collision on hand movement performance. To test the effects, we conducted a within-subject user study ( n =18) using a target-reaching task in a confined box. Results indicated that users had the best task performance with see-through visualization, and the most accurate movement with the hybrid of proximity-based gradation and deformation. By further analysis, we concluded that the integration of see-through visualization and proximity-based visual cue could be the best compromise between the speed and accuracy for hand movement in the enclosed VR space. On the basis, we designed a visual collision feedback based on projector decal,which incorporates the advantages of see-through and color gradation. In the end, we present demos of potential usage of the proposed visual cue.
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The role of interaction in virtual embodiment: Effects of the virtual hand representation
Ferran Argelaguet, Ludovic Hoyet, Michaël Trico et al. · 2016 · 335 citations · Full text
Engineering, Psychology, Grasping +14
Majed Samad, Elia Gatti, Anne Hermes et al. · 2019 · 166 citations