Computers · 2021 · 15 citations · 25 references
EducationComputer ScienceEducational TechnologyArtificial Intelligence In EducationAugmented Reality In EducationComputer-assisted InstructionAugmented RealityLetter RecognitionMarker-based Augmented RealityMarkerless Augmented RealityAugmented Reality AuthoringAugmented Reality InstructionAugmented Reality On Mobile DevicesMobile Augmented RealityMobile Augmented Reality LearningMobile Augmented Reality Training
Augmented reality (AR) has been widely used in education, particularly for child education. This paper presents the design and implementation of a novel mobile app, Learn2Write, using machine learning techniques and augmented reality to teach alphabet writing. The app has two main features: (i) guided learning to teach users how to write the alphabet and (ii) on-screen and AR-based handwriting testing using machine learning. A learner needs to write on the mobile screen in on-screen testing, whereas AR-based testing allows one to evaluate writing on paper or a board in a real world environment. We implement a novel approach to use machine learning for AR-based testing to detect an alphabet written on a board or paper. It detects the handwritten alphabet using our developed machine learning model. After that, a 3D model of that alphabet appears on the screen with its pronunciation/sound. The key benefit of our approach is that it allows the learner to use a handwritten alphabet. As we have used marker-less augmented reality, it does not require a static image as a marker. The app was built with ARCore SDK for Unity. We further evaluated and quantified the performance of our app on multiple devices.
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