Applied Sciences · 2019 · 26 citations · 18 references
ArchitectureArchaeologyHeritage ConservationHeritage InterpretationImmersive VisualizationUser Experience DesignAugmented RealityDigital HeritageAugmented Reality Heritage InterpretationAugmented Reality On Mobile DevicesImmersive Heritage ExperienceMobile Augmented RealityMobile Augmented Reality SystemsUser Engagement EvaluationUser Satisfaction EvaluationUser Study Evaluation
The growing number of mobile augmented reality applications has been favoring its awareness and usage among diversified areas. Focusing on cultural heritage applications, this study presents an evaluation of a mobile augmented reality application tested at Conimbriga, an archaeological site. The prototype developed for this purpose, named DinofelisAR, allowed users to view, over 360 degrees, a majestic reconstruction of a Forum from the Roman Era superimposed over its current ruins. Thus, users were able to keep perceiving the present-day surroundings of a Roman city in ruins while, at the same time, had the possibility to explore the matching virtual model. The results presented, arising from 90 participants involved in this evaluation, praise the sense of opportunity for new augmented reality solutions targeted at cultural heritage sites.
18
Mark Billinghurst, Adrian Clark, Gun Lee · Foundations and Trends® in Human–Computer Interaction · 2015 · 1.1K citations
Architecture, Design, 3D Modeling +11
Augmented Reality in education – cases, places and potentials
Matt Bower, Cathie Howe, Nerida McCredie et al. · Educational Media International · 2014 · 758 citations