1998 · 246 citations · 19 references
ArchitectureVisualizationComputational GeometryReal-time RenderingRenderingDigital Terrain ModelingGeometry ProcessingLevel Of DetailLevel Of Detail ModelingSurface RenderingTerrain Surface ModelingReal-time Terrain RenderingRefinementSimplificationSurface SimplificationTemporal CoherenceTerrain RenderingTerrain Surface SimplificationView-dependent Level Of Detail
The key to real-time rendering of large-scale surfaces is to locally adapt surface geometric complexity to changing view parameters. Several schemes have been developed to address this problem of view-dependent level-of-detail control. Among these, the view-dependent progressive mesh (VDPM) framework represents an arbitrary triangle mesh as a hierarchy of geometrically optimized refinement transformations, from which accurate approximating meshes can be efficiently retrieved. In this paper we extend the general VDPM framework to provide temporal coherence through the run-time creation of geomorphs. These geomorphs eliminate "popping" artifacts by smoothly interpolating geometry. Their implementation requires new output-sensitive data structures, which have the added benefit of reducing memory use. We specialize the VDPM framework to the important case of terrain rendering. To handle huge terrain grids, we introduce a block-based simplification scheme that constructs a progressive mesh as a hierarchy of block refinements. We demonstrate the need for an accurate approximation metric during simplification. Our contributions are highlighted in a real-time flyover of a large, rugged terrain. Notably, the use of geomorphs results in visually smooth rendering even at 72 frames/sec on a graphics workstation.
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Surface simplification using quadric error metrics
Michael Garland, Paul S. Heckbert · 1997 · 3.4K citations
Hugues Hoppe · 1996 · 2.8K citations · Full text
Multiresolution analysis of arbitrary meshes
Matthias Eck, Tony DeRose, Tom Duchamp et al. · 1995 · 1.2K citations · Full text
View-dependent refinement of progressive meshes
Hugues Hoppe · 1997 · 842 citations · Full text
Real-time, continuous level of detail rendering of height fields
Peter Lindström, David Koller, William Ribarsky et al. · 1996 · 746 citations