Terrain Rendering

Terrain Rendering is a computational method in geospatial visualization that generates two- or three-dimensional graphical representations of terrain surfaces from elevation data, distinguished by its focus on accurately depicting topographic form and spatial structure for interpretation or analysis.

196

Publications

9.5K

Citations

443

Authors

189

Institutions

Publications per year

2017–2026

23

Authors

443

  1. RP
    Renato Pajarola

    University of Zurich, Switzerland

    10 publications · 523 citations

    10

    h-index

  2. ÉG
    Éric Galin

    Université Claude Bernard Lyon 1, France

    8 publications · 481 citations

    8

    h-index

  3. WR
    William Ribarsky

    University of North Carolina at Charlotte, United States

    8 publications · 1.1K citations

    8

    h-index

  4. AP
    Adrien Peytavie

    Université Claude Bernard Lyon 1, France

    7 publications · 438 citations

    7

    h-index

  5. BB
    Bedřich Beneš

    Purdue University West Lafayette, United States

    7 publications · 447 citations

    7

    h-index

1–5 of 443

Venues

  1. Computer Graphics Forum

    20 publications · 952 citations

    16

    h-index

  2. The Visual Computer

    8 publications · 365 citations

    8

    h-index

  3. Digital Library (University of West Bohemia)

    Repository · 6 publications · 227 citations

    6

    h-index

  4. IEEE Computer Graphics and Applications

    6 publications · 145 citations

    6

    h-index

  5. 6

    h-index

1–5