Real-time Terrain Rendering

Real-Time Terrain Rendering is a computational technique in computer graphics that enables the interactive visualization of three-dimensional terrain models by dynamically generating and updating geometric and photometric representations at frame rates sufficient to support responsive user interaction.

72

Publications

4.3K

Citations

176

Authors

74

Institutions

Publications per year

2017–2026

5

Authors

176

  1. DK
    David Koller

    Georgia Institute of Technology, United States

    5 publications · 1K citations

    5

    h-index

  2. LF
    Larry F. Hodges

    Georgia Institute of Technology, United States

    5 publications · 1K citations

    5

    h-index

  3. PL
    Peter Lindström

    Lawrence Livermore National Laboratory, United States

    5 publications · 1K citations

    5

    h-index

  4. WR
    William Ribarsky

    University of North Carolina at Charlotte, United States

    5 publications · 1K citations

    5

    h-index

  5. NL
    Nick L. Faust

    Georgia Institute of Technology, United States

    4 publications · 962 citations

    4

    h-index

1–5 of 176

Venues

  1. Computer Graphics Forum

    5 publications · 179 citations

    5

    h-index

  2. The Visual Computer

    4 publications · 138 citations

    4

    h-index

  3. Digital Library (University of West Bohemia)

    Repository · 3 publications · 85 citations

    3

    h-index

  4. SMARTech Repository (Georgia Institute of Technology)

    Repository · 2 publications · 161 citations

    2

    h-index

  5. Neurocomputing

    1 publications · 20 citations

    1

    h-index

1–5