Real-time Terrain Rendering
Real-Time Terrain Rendering is a computational technique in computer graphics that enables the interactive visualization of three-dimensional terrain models by dynamically generating and updating geometric and photometric representations at frame rates sufficient to support responsive user interaction.
72
Publications
4.3K
Citations
176
Authors
74
Institutions
Publications per year
2017–2026
5
Parents
72
Real-time, continuous level of detail rendering of height fields
Peter Lindström, David Koller, William Ribarsky et al. · 1996 · 746 citations
Frank Losasso, Hugues Hoppe · ACM Transactions on Graphics · 2004 · 397 citations
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University of North Carolina at Charlotte, United States
5 publications · 1K citations
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4
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University of Münster
Münster, Germany
3 h-index
10 publications
430 citations
Georgia Institute of Technology
Atlanta, United States
3 h-index
15 publications
4.7K citations
Institut national de recherche en sciences et technologies du numérique
Le Chesnay-Rocquencourt, France
3 h-index
6 publications
324 citations
University of Stuttgart
Stuttgart, Germany
3 h-index
11 publications
185 citations
University of California, Davis
Davis, United States
3 h-index
6 publications
152 citations
State University of New York
Albany, United States
2 h-index
5 publications
73 citations

DEVCOM Army Research Laboratory
Adelphi, United States
2 h-index
2 publications
192 citations
Ben-Gurion University of the Negev
Beersheba, Israel
2 h-index
7 publications
367 citations
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5 publications · 179 citations
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4 publications · 138 citations
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Repository · 3 publications · 85 citations
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Repository · 2 publications · 161 citations
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1 publications · 20 citations
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