2002 · 38 citations · 12 references
ArchitectureComputer ScienceVisualizationComputer GraphicsReal-time RenderingRendering3D RenderingGeometry ProcessingImage SynthesisLevel Of DetailLevel Of Detail ModelingRendering PipelineAerial RenderingBlendingDelaunay Triangulation AlgorithmsPolygonal RepresentationReal-time Photorealistic RenderingReal-time Terrain RenderingTemporal Self-continuityTerrain Level Of Detail
The representation of a scene at different levels of detail is necessary to achieve real-time rendering. In aerial views, only the part of the scene that is close to the viewing point needs to be displayed with a high level of detail, while more distant parts can be displayed with a low level of detail. However, when a sequence of images is generated and displayed in real-time, the transition between different levels of detail causes noticeable temporal aliasing. In this paper, we propose a method, based on object blending, that visually softens the transition between two levels of Delaunay triangulation. We present an algorithm that establishes, in an off-line process, a correspondence between two given polygonal objects. The correspondence enables on-line blending between two representations of an object, so that one representation (level of detail) progressively evolves into the other.
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W. J. Schroeder, Jonathan A. Zarge, William E. Lorensen · 1992 · 1.5K citations
Computing, Computer Science, Computational Fluid Dynamics +16
John H. Rohlf, James D. Helman · 1994 · 441 citations · Full text
Fast Polygonal Approximation of Terrains and Height Fields
Michael Garland · 1998 · 201 citations