Publication | Open Access
Virtual Reality with 360-Video Storytelling in Cultural Heritage: Study of Presence, Engagement, and Immersion
156
Citations
41
References
2020
Year
Immersive MediaEngineeringMixed RealityCultural HeritageSensory ExperiencesExperience DesignImmersive NarrativesVirtual RealityStorytelling (Game Design)Immersive ExperiencesImmersive TechnologyAccessibility StudiesCognitive ScienceTheatreUser ExperienceImmersive EnvironmentsCollaborative Virtual EnvironmentMulti-user VrInteractive Virtual RealityMedia DesignPerformance StudiesVirtual WorldsExtended RealityVirtual SpaceHuman-computer InteractionArtsCombined Subjective
The study investigates whether an immersive VR application depicting a submerged archaeological site can sustain high levels of presence, immersion, and engagement. The authors evaluated the experience using subjective questionnaires and objective EEG recordings of brain activity. Participants reported high presence, immersion, engagement, positive emotions, and flow, with minimal VR sickness, and EEG data confirmed these subjective findings and indicated the beta band as a promising marker for future presence and immersion studies.
This paper presents a combined subjective and objective evaluation of an application mixing interactive virtual reality (VR) experience with 360° storytelling. The hypothesis that the modern immersive archaeological VR application presenting cultural heritage from a submerged site would sustain high levels of presence, immersion, and general engagement was leveraged in the investigation of the user experience with both the subjective (questionnaires) and the objective (neurophysiological recording of the brain signals using electroencephalography (EEG)) evaluation methods. Participants rated the VR experience positively in the questionnaire scales for presence, immersion, and subjective judgement. High positive rating concerned also the psychological states linked to the experience (engagement, emotions, and the state of flow), and the experience was mostly free from difficulties linked to the accustomization to the VR technology (technology adoption to the head-mounted display and controllers, VR sickness). EEG results are in line with past studies examining brain responses to virtual experiences, while new results in the beta band suggest that EEG is a viable tool for future studies of presence and immersion in VR.
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