ACM Transactions on Graphics · 2020 · 51 citations · 22 references
ArchitectureArchitectural Visualization3D ModelingComputational GeometryGeometric Modeling3D ReconstructionGeometry ProcessingImage ReconstructionPath TracingRay TracingScene Reconstruction3D Shape ReconstructionDifferentiable Ray TracingLight Transport ApproximationMesh ApproximationMesh ReconstructionPath Tracing With RefractionRefraction RaysSilhouette-based Reconstruction
Capturing the 3D geometry of transparent objects is a challenging task, ill-suited for general-purpose scanning and reconstruction techniques, since these cannot handle specular light transport phenomena. Existing state-of-the-art methods, designed specifically for this task, either involve a complex setup to reconstruct complete refractive ray paths, or leverage a data-driven approach based on synthetic training data. In either case, the reconstructed 3D models suffer from over-smoothing and loss of fine detail. This paper introduces a novel, high precision, 3D acquisition and reconstruction method for solid transparent objects. Using a static background with a coded pattern, we establish a mapping between the camera view rays and locations on the background. Differentiable tracing of refractive ray paths is then used to directly optimize a 3D mesh approximation of the object, while simultaneously ensuring silhouette consistency and smoothness. Extensive experiments and comparisons demonstrate the superior accuracy of our method.
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Steven G. Parker, James Bigler, Andreas Dietrich et al. · ACM Transactions on Graphics · 2010 · 669 citations
Soft Rasterizer: A Differentiable Renderer for Image-Based 3D Reasoning
Shichen Liu, Weikai Chen, Tianye Li et al. · 2019 · 631 citations