Publication | Closed Access
Can gamification increases consumers’ engagement in fitness apps? The moderating role of commensurability of the game elements
112
Citations
50
References
2020
Year
Consumer Decision MakingBehavioral SciencesOnline GamingBehavioral Decision MakingFitness AppsGame ElementsConsumers ’ EngagementGamificationInteractive MarketingMotivationConsumer ResearchUser ExperienceManagementGamesArtsMarketingGame DesignConsumer Engagement
| Year | Citations | |
|---|---|---|
Page 1
Page 1