2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) · 2020 · 10 citations · 9 references
ArchitectureCommunicationHuman-computer InteractionUser Experience DesignVirtual Reality DesignUsability TestingVirtual RealityVirtual WorldsImmersive Virtual RealityPresencePresence In Virtual EnvironmentsSubjective Quality AssessmentUser PresenceVirtual Reality InterfacesVirtual Reality Usability Testing
VR communications present great challenges that should be addressed in subjective assessment methodologies. Thus, the HMD, the usability of controllers and touchpad, or even the fatigue produced by the test session are factors that highly influence the QoE. In addition, in a 360VR scenario, most of the experiments are focused on the evaluation of video quality or the evaluation of socioemotional concepts such as the sense of presence. However, no standardized methodology to evaluate both kinds of concepts is available nowadays. In this paper, we present an experiment where video quality and sense of presence are jointly assessed in two of the most popular HMDs. As a result, we have observed that while presence is affected by the evaluation mechanism or duration of the test, quality is mainly affected by the HMD. This statement implies that methodologies that take into account technical concepts, such as encoding and transmission, and socioemotional concepts are necessary to obtain reliable and robust results of QoE in a VR environment.
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A subjective study on QoE of 360 video for VR communication
Huyen T. T. Tran, Nam Pham Ngoc, Cuong The Pham et al. · 2017 · 120 citations
Audrey Tse, Charlene Jennett, J. Michael Moore et al. · 2017 · 62 citations