Publication | Closed Access
Enhancing online rapport experience via augmented reality
84
Citations
72
References
2019
Year
EngineeringSmartpls 3Consumer ResearchUser-centered DesignCommunicationComputer-mediated RealityAugmented Reality GameVirtual RealityManagementImmersive TechnologyConsumer BehaviorUser PerceptionOnline Rapport ExperienceConsumer Decision MakingDesignUser ExperienceHuman-centered DesignRapport ExperienceMarketingAugmented RealityMedia DesignInteractive MarketingExtended RealityHuman-computer InteractionTechnologyConsumer AttitudeRapport
The study underscores the need to understand how augmented reality, as a technologically mediated modality, becomes an extension of the consumer’s body in the evolving cyborg consumerism landscape. It investigates how self‑determination and self‑evaluation theories explain the psychological factors affected by an AR try‑on system. Using a scenario survey of 207 participants and SmartPLS 3, the authors model AR try‑on characteristics—modality, synchronous ownership, and re‑processability—and test their relationships with rapport experience. Results indicate that these AR characteristics positively influence rapport experience, with body surveillance and fashion consciousness moderating the effects, thereby enhancing consumers’ online shopping experience.
Purpose The purpose of this study is to draws on self-determination and self-evaluation theories to examine the psychological factors impacted by augmented reality (AR) services, an augmented reality try-on system. This study highlights three characteristics of modality, synchronous sense or ownership and re-processability within an AR try-on experiences as well as the moderating effects of consumers’ body surveillance and fashion consciousness. Design/methodology/approach Using a scenario survey approach, this study designs characteristics of an AR try-on system to examine the research model and the hypotheses. A total of 207 responses are collected and analysed using the SmartPLS 3 statistical software. Findings The results show that modality, synchronous sense of ownership control and re-processability of AR try-on system positively affect consumer’s rapport experience. Both body surveillance and fashion consciousness significantly moderate the effects of AR try-on service system characteristics on consumer rapport experience. Research limitations/implications This study highlights the importance of understanding the implications of the evolution of cyborg consumerism where consumer technology interface systems such as AR, as a source of technologically mediated modality, become part of the consumer’s body, an extension of their body if you will. Practical implications Based on the study findings, marketing managers can understand how to better use AR to implement digital promotional strategies for various body-involvement products. Originality/value Using immersive technologies, this study shows that AR allows a consumer see an authentic self and tangible extension of their physical self in an online shopping setting, thus enhancing a consumer’s online shopping experience.
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