International Conference on Machine Learning · 2017 · 96 citations · 14 references
ComputingComputer ScienceArtificial IntelligenceMachine LearningMarkov Decision ProcessesDecision-making ModelsDeep LearningNeural NetworksPolicy LearningReinforcement LearningReinforcement Learning FoundationsAgent PlanningDeep Reinforcement LearningMarkov StatesPlanning In GamesReinforcement Learning Models
One of the key challenges of artificial intelligence is to learn models that are effective in the context of planning. In this document we introduce the predictron architecture. The predictron consists of a fully abstract model, represented by a Markov reward process, that can be rolled forward multiple imagined planning steps. Each forward pass of the predictron accumulates internal rewards and values over multiple planning depths. The predictron is trained end-to-end so as to make these accumulated values accurately approximate the true value function. We applied the predictron to procedurally generated random mazes and a simulator for the game of pool. The predictron yielded significantly more accurate predictions than conventional deep neural network architectures.
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