Publication | Closed Access
Deep Fictitious Play for Games with Continuous Action Spaces
12
Citations
12
References
2019
Year
Unknown Venue
Artificial IntelligenceGame AiEngineeringMachine LearningGame TheoryComputational Game TheorySecurity GameDifferential GameApproximate ExtensionRobot LearningGeneral Game PlayingMechanism DesignGame DesignFictitious PlayTheatreComputer ScienceOpponent ModellingGamesBusiness
Fictitious play has been a classic algorithm to solve two-player adversarial games with discrete action spaces. In this work we develop an approximate extension of fictitious play to two-player games with high-dimensional continuous action spaces. We use generative neural networks to approximate players' best responses while also learning a differentiable approximate model to the players' rewards given their actions. Both these networks are trained jointly with gradient-based optimization to emulate fictitious play. We explore our approach in zero-sum games, non zero-sum games and security game domains.
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