International Journal of Virtual and Personal Learning Environments · 2019 · 15 citations · 27 references
Language StudiesEnglish As A Second LanguageSecond Language StudiesLanguage EducationSecond Language EducationSecond Language LearningLanguage LearningMotivation In Language LearningSecond Language AcquisitionVocabulary AcquisitionEnglish Language LearnersForeign Language InstructionInternal Consistency ReliabilityOpen-ended ItemsQuestionnaire Item Development
Kahoot! is a gaming system designed for interactive learning and can be utilised for students of all ages. The present study involved two groups of Malaysian ESL students (n = 57) enrolled in a remedial English proficiency course in a public university. All 57 participants were exposed to weekly Kahoot! sessions over a period of one semester; the sessions covered various English language learning components including vocabulary and reading comprehension, but focused largely on grammar. At the end of the semester, the participants completed a 34-item questionnaire comprising closed- and open-ended items. The questionnaire was tested for reliability with returned values indicating high internal consistency, thus making the instrument a reliable option for use in future studies. The study's findings indicate that the students found Kahoot! to be beneficial in terms of: 1) inducing motivation, and 2) fostering and reinforcing learning. The students were also of the opinion that Kahoot! would be useful for foreign language learning (for instance, Spanish and French).
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Flow: The Psychology of Optimal Experience
Richard Buchanan, Mihály Csíkszentmihályi · Design Issues · 1991 · 9.5K citations
From game design elements to gamefulness
Sebastian Deterding, Dan Dixon, Rilla Khaled et al. · 2011 · 7.8K citations
Marc Prensky · Computers in entertainment · 2003 · 3.1K citations
Education, Educational Psychology, Educational Technology +13