Gerontology · 2019 · 20 citations · 15 references
MedicineGeriatric MedicineAssistive TechnologyDementiaUser Experience DesignAssistive DevicesAssistive Technology UseCognitive Assistive TechnologyDigital AccessibilityMobile User ExperienceUsability TestingAccessibility FeaturesAccessible User ExperienceAssistive Technologies For DementiaDementia-friendly EnvironmentsGameplay ExperienceGaming AccessibilityTouchscreen AccessibilityTouchscreen Interfaces
BACKGROUND: Accessibility options within apps can enable customisation and improve usability. The consideration of accessibility for people living with dementia has not been explored but is necessary to prevent a "digital divide" in our society. This study set out to examine whether the introduction of accessibility settings for people with dementia in two mainstream gaming apps (Solitaire and Bubble Explode) could improve the user experience. OBJECTIVES: To evaluate the effectiveness of tailored accessibility settings for people living with dementia by comparing the gameplay experience with and without the settings and measure the impact on their ability to initiate gameplay, play independently and experience enjoyment. METHODS: Thirty participants were recruited to test one of the two apps that had been adapted to include accessibility features. These features were derived from an analysis of gameplay in a previous study, from which the design of the present study was replicated. The results were compared with those from the earlier study (i.e., pre-adapted apps). RESULTS: The accessibility features significantly improved usability in Solitaire, which had been the more problematic of the two apps when evaluated in its pre-adapted form. Bubble Explode retained the high level of usability without further improvements. Initiation of gameplay was significantly improved in the adapted version of Solitaire, with no significant differences to progression or enjoyment for either app. CONCLUSIONS: This study represents the first implementation of accessibility settings for dementia in mainstream apps, whilst demonstrating the feasibility and positive impact of the approach. The findings reveal core principles of touchscreen interaction and design for dementia that can inform future app development.
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Franka Meiland, Anthea Innes, Gail Mountain et al. · JMIR Rehabilitation and Assistive Technologies · 2017 · 361 citations · Full text
Philip Clissett, Davina Porock, Rowan Harwood et al. · International Journal of Nursing Studies · 2013 · 194 citations · Full text
John T. Richards, Vicki L. Hanson · 2004 · 104 citations
Public Affairs, Information Systems, Information Technology +17
Self-management for people with early dementia
Gail Mountain · Dementia · 2006 · 102 citations