Gaming Accessibility
Gaming Accessibility is a computer access technology that enables individuals with diverse abilities to perceive, understand, navigate, and interact with digital games through the systematic removal of physical, sensory, cognitive, and communicative barriers in game design and interface.
122
Publications
6.7K
Citations
348
Authors
129
Institutions
Publications per year
2017–2026
54
Variants
Game Accessibility
Parents
122
Labeling images with a computer game
Luis von Ahn, Laura Dabbish · 2004 · 2.2K citations
Bei Yuan, Eelke Folmer · Universal Access in the Information Society · 2010 · 364 citations
Planning, Transportation Planning, Accessibility Planning +11
Bei Yuan, Eelke Folmer · 2008 · 150 citations
1–5 of 122
348
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129

University of Alicante
Alicante, Spain
9 h-index
15 publications
360 citations
Universidad de Las Américas
Quito, Ecuador
8 h-index
12 publications
283 citations
University of Washington
Seattle, United States
6 h-index
10 publications
606 citations

Robert Gordon University
Aberdeen, United Kingdom
4 h-index
8 publications
202 citations

University of Saskatchewan
Saskatoon, Canada
4 h-index
11 publications
477 citations
National Polytechnic School
Quito, Ecuador
4 h-index
4 publications
82 citations
University of Nevada, Reno
Reno, United States
3 h-index
6 publications
1.1K citations

University of York
York, United Kingdom
3 h-index
6 publications
257 citations
1–8 of 129
3 publications · 72 citations
3
h-index
3 publications · 163 citations
3
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3 publications · 400 citations
3
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PACMHCI · 2 publications · 38 citations
2
h-index
2 publications · 43 citations
2
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1–5