Gaming Accessibility

Gaming Accessibility is a computer access technology that enables individuals with diverse abilities to perceive, understand, navigate, and interact with digital games through the systematic removal of physical, sensory, cognitive, and communicative barriers in game design and interface.

122

Publications

6.7K

Citations

348

Authors

129

Institutions

Publications per year

2017–2026

54

Variants

Game Accessibility

Authors

348

  1. SL
    Sergio Luján‐Mora

    University of Alicante, Spain

    8 publications · 193 citations

    8

    h-index

  2. ÁJ
    Ángel Jaramillo-Alcázar

    Universidad de Las Américas, Ecuador

    7 publications · 158 citations

    7

    h-index

  3. LS
    Luis Salvador-Ullauri

    University of Alicante, Spain

    5 publications · 117 citations

    5

    h-index

  4. MJ
    Michael James Heron

    Robert Gordon University, United Kingdom

    5 publications · 101 citations

    5

    h-index

  5. KG
    Kathrin Gerling

    KU Leuven, Belgium

    5 publications · 284 citations

    5

    h-index

1–5 of 348

Venues

  1. The Computer Games Journal

    3 publications · 72 citations

    3

    h-index

  2. Games and Culture

    3 publications · 163 citations

    3

    h-index

  3. Universal Access in the Information Society

    3 publications · 400 citations

    3

    h-index

  4. Proceedings of the ACM on Human-Computer Interaction

    PACMHCI · 2 publications · 38 citations

    2

    h-index

  5. JMIR Serious Games

    2 publications · 43 citations

    2

    h-index

1–5