2018 · 22 citations · 36 references
EngineeringCubic ShapesComputer-aided DesignUser-centered DesignSocial SciencesArchitectural Technology3D User InteractionDiscrete MathematicsProcedural GenerationMaterial CultureBlock DesignDesignUser ExperienceAstonishing RoleHuman-centered DesignArchitectural DesignTangible User InterfaceNovel InterfaceHuman-computer InteractionTangible Interaction Design
Cubic shapes play an astonishing role in the design of tangible interactive devices. Due to our curiosity for this widespread design preference lasting over thirty years, we constituted a literature survey of papers, books and products since the late 1970s. Out of a corpus of fourty-seven papers, books and products that propose cubic shapes for tangible interactive devices we trace the origins of cubicle tangibles and highlight the rationale for their application. Through a comparative study, we analyze the properties of this shape for tangible interaction design and classify these along the themes of: Manipulation as Input, Placement in Space as Input, Arrangement, Multifunctionality, Randomness, Togetherness & Variations, Physical Qualities, Container, and Pedestal for Output. We propose a taxonomy for cubic shaped tangible interactive devices based on the reviewed contributions, in order to support researchers and designers in their future work of designing cubic shaped tangible interactive devices.
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Hiroshi Ishii, Brygg Ullmer · 1997 · 3.7K citations
Tangible User Interface, Media Design, Tangible Media Group +13
George Fitzmaurice, Hiroshi Ishii, William Buxton · 1995 · 960 citations
Bernd Fröhlich, John Plate · 2000 · 281 citations