The Imaging Science Journal · 2017 · 12 citations · 18 references
ArchitectureDesign3D ModelingImmersive VisualizationUser Experience DesignEmbodied InteractionVirtual Environment DesignVirtual RealityVirtual Reality Experience DesignVirtual WorldsGestural UnderstandingImmersive Interaction TechniquesUser EngagementUser Study EvaluationVirtual Reality Design EnvironmentsVirtual Reality Interfaces
Handcrafting has been used for purposes ranging from learning and entertainment to stress relief. However, clay art and handicrafts require specialized space and physical materials. In this paper, we propose a virtual figure model crafting system that is developed to allow users to directly experience the figure model crafting process using a head-mounted, display-based, virtual reality environment. In the proposed system, users can freely generate the shape of a figure and decorate its exterior. In order to provide realistic crafting user experiences, we leverage motion grammar-based gestural input with Leap Motion and consider the support of multiple difficulty levels for user engagement. The preliminary user study results confirm that the proposed system provides immersive and interactive crafting experiences in a virtual environment.
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Virtual Reality: How Much Immersion Is Enough?
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Physically Based Deformable Models in Computer Graphics
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A mass spring model for hair simulation
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