Publication | Closed Access
The Acceptance of Learning Augmented Reality Environments: A Case Study
37
Citations
17
References
2016
Year
Unknown Venue
Interactive LearningEngineeringUbiquitous LearningSurvey QuestionnaireTechnology Acceptance ModelDesignVirtual RealityUser ExperienceEducationImmersive TechnologyCase StudyUser AcceptanceLearning AnalyticsPerceived EnjoymentComputer-based EducationTechnologyAugmented RealityVirtual Classroom
The aim of this study was to investigate the attitude of learners toward an augmented reality learning activity designed to help engineering students to solve an electromagnetic problem. The sample was 122 students. Students were asked to complete a survey questionnaire based on the Technology Acceptance Model (TAM) enhanced with perceived enjoyment items. The results of the evaluation show that intention of use the system is dependent of perceived enjoyment but not from perceived usefulness of the learning tool.
| Year | Citations | |
|---|---|---|
Page 1
Page 1