International Journal of Engineering Pedagogy (iJEP) · 2016 · 87 citations · 16 references
EducationCommunicationEducational TechnologyInteractive MediaPlay-based LearningSocial-emotional DevelopmentComputer-mediated CommunicationEmpathic CommunicationEmpathic RespondingEmpathyGame-based LearningVideo Game StudiesAdolescent EmpathyChild EmpathyDigital EmpathyEmpathy In AdolescenceEmpathy In ChildrenEmpathy Skill DevelopmentSocial WellbeingUse Of Communication Technologies
Technology is changing and affecting the world around us from all angles. Information and Communication Technologies (ICTs) constitute suitable tools for interventions with children and adolescents promoting their emotional, psychological and social wellbeing. However, many good reasons underlie the conviction that digital simulations and games are particularly effective media for developing empathy. The current article aims to carry out a systematic review of ICTs on evoking empathy through games.
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Video Games and the Future of Learning
David Williamson Shaffer, Kurt R. Squire, Richard Halverson et al. · Phi Delta Kappan · 2005 · 1.1K citations
Christine M. Bachen, Pedro F. Hernández-Ramos, Chad Raphael · Simulation & Gaming · 2012 · 145 citations
Education, Educational Psychology, Educational Technology +17
Unscripted narrative for affectively driven characters
Ruth Aylett, Sandy Louchart, João Dias et al. · IEEE Computer Graphics and Applications · 2006 · 123 citations