Publication | Closed Access
AI-based game design patterns
37
Citations
9
References
2015
Year
Artificial IntelligenceGame AiEngineeringGame TheoryDesignDesign ThinkingGame AnalyticsComputer ScienceIntelligent SystemsAi TechniqueGamesArtsGeneral Game PlayingGame DesignDesign Patterns
This paper proposes a model for designing games around Artificial Intelligence (AI). AI-based games put AI in the foreground of the player experience rather than in a supporting role as is often the case in many commercial games. We analyze the use of AI in a number of existing games and identify design patterns for AI in games. We propose a generative ideation technique to combine a design pattern with an AI technique or capacity to make new AI-based games. Finally, we demonstrate this technique through two examples of AI-based game prototypes created using these patterns.
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