Current Issues in Tourism · 2016 · 187 citations · 36 references
ManagementEducational TechnologyHeritage ConservationAugmented Reality In EducationTourismUser Experience DesignAugmented RealityCultural TourismTourism AttractionsVisitor EngagementVisitor StudiesWearable Augmented Reality In EducationHeritage AttractionsLearning Through ExperienceStudent Learning OutcomesTourist VisitorsVisitor ExperienceVisitor Meaning-makingWearable Augmented RealityWearable Devices
The potential of ICT‑enhanced visitor learning in art galleries is growing, yet research on wearable AR for learning in cultural heritage tourism remains scarce. This study uses the generic learning outcomes framework to evaluate how a wearable AR application enhances visitors’ learning experiences. Forty‑four gallery visitors were split into experimental and control groups; after the visit, participants were interviewed and their responses thematically analyzed. The AR app helped visitors connect paintings and personalize learning, though it also limited visitor engagement and raised social acceptability concerns.
The potential of Information and Communication Technology-enhanced visitor learning experience is increasing with the advancement of new and emerging technologies in art gallery settings. However, studies on the visitor learning experience using wearable devices, and in particular, those investigating the effects of wearable augmented reality on the learning experience within cultural heritage tourism attractions are limited. Using the generic learning outcomes framework, this study aims to assess how the wearable augmented reality application enhances visitor's learning experiences. Forty-four volunteers who were visiting an art gallery were divided into two groups, an experimental group and a control group. Following their visit to the gallery, the volunteers, who had and had not used wearable computing equipment, were interviewed, and the data were analysed using thematic analysis. Findings revealed that the wearable augmented reality application helps visitors to see connections between paintings and personalize their learning experience. However, there are some drawbacks such as lack of visitor–visitor engagement and the social acceptability.
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