2016 · 79 citations · 18 references
Social SciencesEconomicsInformation TechnologyAuction TheoryGame TheoryMobile ComputingCombinatorial AuctionsMobile CommunicationMobile NetworksTwo-sided MarketsClusteringDouble Auction MarketsDynamic Auction DesignIncentive ControlsIncentive DesignUser Activity Patterns
We investigate emerging proximity-based Mobile Crowd Service or pMCS systems, in which services are provided and consumed by users carrying smart mobile devices (e.g., smartphones) and in proximity of each other (e.g., within Bluetooth range). Due to limited resources on smartphones, it is crucial to provide a mechanism to incentivize users' participation and ensure fair trading in a pMCS system. In this paper, we design a multi-market dynamic double auction mechanism for a pMCS system, referred to as MobiAuc, and we show that it is truthful, feasible, individual-rational, no-deficit, and computationally efficient. The novelty and significance of MobiAuc is that it addresses and solves the fair trading problem in a multi-market dynamic double auction setting which naturally occurs in a mobile wireless environment. We demonstrate its efficiency via simulations based on generated user patterns (stochastic arrivals and random market clustering of users) and real-world traces. Our preliminary implementation of MobiAuc and experiments on Android platform have demonstrated the feasibility of MobiAuc mechanism in practice.
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