1996 · 10 citations · 5 references
EducationBusiness AdministrationBusiness EthicsBusiness StrategySimulation-based DesignGame-based LearningSerious GamesSimulation-based InstructionSimulation-based LearningGame-based SimulationSimulation GamesSimulation Practice
A major survey involving over 1,500 mail questionnaires was undertaken ten years ago to determine the extent of business simulation game usage in academia and in business training programs. The current paper updates the earlier study through a mailing of 1,583 questionnaires to business school deans, business faculty, and training and development managers in industry. The findings from the present study show that business simulation game usage in academia and in industry has continued to grow over the past ten years with expectations of further growth.
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