Publication | Closed Access
How do presence, flow, and character identification affect players’ empathy and interest in learning from a serious computer game?
145
Citations
51
References
2016
Year
Cognitive ScienceEngineeringOnline GamingDo PresenceEmpathyUser ExperienceAffective ComputingCognitionHuman-computer InteractionSocial SciencesEducational GameEmotionSocial CognitionPsychologyPlayer ExperienceSerious Computer Game
| Year | Citations | |
|---|---|---|
Page 1
Page 1